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IAT hook D3D透视源码 过检测的写法

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发表于 2024-3-6 09:22:44 | 显示全部楼层 |阅读模式

  1. #include "stdafx.h"
  2. #include <d3d9.h>
  3. #include <d3dx9.h>
  4. #pragma comment(lib, "d3d9.lib")
  5. #pragma comment(lib, "d3dx9.lib")
  6. bool bCompare(CONST BYTE *pData, CONST BYTE *bMask, CONST CHAR *szMask)
  7. {
  8.   for (; *szMask; ++szMask, ++pData, ++bMask)
  9.   if (*szMask == 'x' && *pData != *bMask)
  10.     return false;

  11.   return (*szMask) == NULL;
  12. }
  13. DWORD FindPattern(DWORD dwAddress, DWORD dwLen, BYTE* bMask, char* szMask)
  14. {
  15.   for (DWORD i = 0; i < dwLen; i++)
  16.   if (bCompare((BYTE *)(dwAddress + i), bMask, szMask))
  17.     return (DWORD)(dwAddress + i);

  18.   return 0;
  19. }



  20. void __cdecl nReset(void)
  21. {
  22.   _asm pushad

  23.   _asm popad
  24. }
  25. static DWORD PresentRetAddr;
  26. __declspec(naked) DWORD __stdcall Present_Return(LPDIRECT3DDEVICE9 pDevice, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion)
  27. {

  28.   __asm
  29.   {

  30.     MOV EDI, EDI
  31.       PUSH EBP
  32.       MOV EBP, ESP
  33.       jmp PresentRetAddr
  34.   }

  35. }

  36. static LPDIRECT3DDEVICE9 pDevice;
  37. LPD3DXFONT pFont = 0;
  38. #define TextRed     D3DCOLOR_ARGB(255,255,0,0)
  39. void WriteText(LPD3DXFONT g_pFont, INT x, INT y, D3DCOLOR Color, WCHAR *String)
  40. {
  41.   RECT Rect;
  42.   SetRect(&Rect, x, y, x, y);
  43.   g_pFont->DrawText(0, String, -1, &Rect, DT_LEFT | DT_NOCLIP, Color);
  44. }

  45. //这个函数用于取当前的指针,或许有更好的办法......
  46. HRESULT WINAPI Present_Detour(LPDIRECT3DDEVICE9 Device, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion)
  47. {
  48.   pDevice = Device; //这行代码执行后就可以恢复这个函数的钩子, 避免被检测//恢复的代码就自己写吧

  49.   return Present_Return(Device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);

  50. }

  51. D3DVIEWPORT9 VPort;
  52. DWORD SCenterX, SCenterY;
  53. WCHAR Msg[256];
  54. void __cdecl nEndScene(void)
  55. {
  56.   static LPDIRECT3DDEVICE9 dwpDevice;
  57.   static DWORD dwEBP=0,offset=0;
  58.   __asm pushad
  59.   __asm MOV dwEBP, EBP
  60.   if (pDevice&&!offset)
  61.   {//遍历堆栈,取设备当前设备指针
  62.     for (int i = 0; i < 1024; i++)
  63.     {
  64.       if (*(DWORD*)(dwEBP + i) == (DWORD)pDevice)
  65.       {
  66.         offset = i;
  67.         break;
  68.       }
  69.     }
  70.   }
  71.   dwpDevice = *(LPDIRECT3DDEVICE9*)(dwEBP + offset);//取出指针
  72.   if (offset&&dwpDevice)
  73.   {//这个判断防止空指针,避免崩溃



  74.     /*
  75.     以下就可以进行菜单绘制等操作
  76.     */
  77.     static bool dwIPfos = 0;
  78.     if (pFont)
  79.     {
  80.       pFont->Release();
  81.       pFont = NULL;
  82.       dwIPfos = false;
  83.     }
  84.     if (!dwIPfos)
  85.     {
  86.       D3DXCreateFont(pDevice, 15, 0, 800, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH | FF_DONTCARE, L"Arial", &pFont);
  87.       dwIPfos = true;
  88.     }
  89.     WriteText(pFont, 150, 150, TextRed, L"德玛西亚");

  90.     dwpDevice->GetViewport(&VPort);
  91.     SCenterX = (float)VPort.Width / 2;
  92.     SCenterY = (float)VPort.Height / 2;
  93.     D3DRECT rec01 = { SCenterX - 2, SCenterY, SCenterX + 3, SCenterY + 1 };
  94.     D3DRECT rec02 = { SCenterX, SCenterY - 2, SCenterX + 1, SCenterY + 3 };
  95.     dwpDevice->Clear(1, &rec01, D3DCLEAR_TARGET, TextRed, 0, 0);
  96.     dwpDevice->Clear(1, &rec02, D3DCLEAR_TARGET, TextRed, 0, 0);
  97.   }
  98.   __asm popad
  99. }


  100. void __cdecl nDrawIndexedPrimitive(void)
  101. {
  102.   static LPDIRECT3DDEVICE9 dwpDevice;
  103.   static DWORD dwEBP = 0, offset = 0;
  104.   __asm pushad
  105.   __asm MOV dwEBP, EBP
  106.   if (pDevice&&!offset)
  107.   {
  108.     for (int i = 0; i < 1024; i++)
  109.     {//遍历堆栈,取设备当前设备指针
  110.       if (*(DWORD*)(dwEBP + i) == (DWORD)pDevice)
  111.       {
  112.         offset = i;
  113.         break;//取到就跳出
  114.       }

  115.     }
  116.   }
  117.   dwpDevice = *(LPDIRECT3DDEVICE9*)(dwEBP + offset);//取出指针
  118.   if (offset&&dwpDevice)
  119.   {//这个判断防止空指针,避免崩溃
  120.     LPDIRECT3DVERTEXBUFFER9   Stream = NULL;
  121.     UINT Offset = 0;
  122.     UINT Stride = 0;
  123.     if (dwpDevice->GetStreamSource(0, &Stream, &Offset, &Stride) == D3D_OK)
  124.       Stream->Release();
  125.     if (Stride == 44 || Stride == 40){
  126.       pDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
  127.     }
  128.   }
  129.   _asm popad
  130. }
  131. static DWORD hHooking = NULL;
  132. static DWORD hEndScene = NULL;
  133. static DWORD hReset = NULL;
  134. static DWORD hDrawIndexPrimtive = NULL;


  135. typedef void (WINAPI * EnterCriticalSection_t) (LPCRITICAL_SECTION lpCriticalSection);
  136. EnterCriticalSection_t  pEnterCriticalSection;

  137. void WINAPI nEnterCriticalSection(LPCRITICAL_SECTION lpCriticalSection)
  138. {

  139.   _asm
  140.   {
  141.     MOV EAX, [EBP + 0x4]
  142.       MOV hHooking, EAX
  143.   }

  144.   // EndScene
  145.   if (hHooking == hEndScene)
  146.   {
  147.     __asm call[nEndScene]
  148.   }

  149.   //Reset
  150.   if (hHooking == hReset)
  151.   {
  152.     __asm call[nReset]
  153.   }

  154.   // DIP
  155.   if (hHooking == hDrawIndexPrimtive)
  156.   {
  157.     __asm call[nDrawIndexedPrimitive];
  158.   }


  159.   return pEnterCriticalSection(lpCriticalSection);
  160. }
  161. void* DetourCreate(BYTE *src, CONST BYTE *dst, CONST INT len)
  162. {
  163.   BYTE *jmp = (BYTE*)malloc(len + 5);

  164.   DWORD dwback;

  165.   VirtualProtect(src, len, PAGE_READWRITE, &dwback);

  166.   memcpy(jmp, src, len); jmp += len;

  167.   jmp[0] = 0xE9;

  168.   *(DWORD*)(jmp + 1) = (DWORD)(src + len - jmp) - 5;

  169.   src[0] = 0xE9;

  170.   *(DWORD*)(src + 1) = (DWORD)(dst - src) - 5;

  171.   //VirtualProtect(src, len, dwback, &dwback);

  172.   return (jmp - len);
  173. }
  174. void InitDevice(void)
  175. {

  176.   LPDIRECT3D9 pD3d9 = NULL;
  177.   DWORD oldflag;

  178.   LPDIRECT3DDEVICE9 pD3DDevice = NULL;
  179.   pD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
  180.   if (pD3d9 == NULL)
  181.   {
  182.     MessageBox(NULL, L"[ERROR] Direct3DCreate9 失败", L" Error", MB_ICONERROR | MB_ICONSTOP);
  183.     return;
  184.   }
  185.   D3DPRESENT_PARAMETERS pPresentParms;
  186.   ZeroMemory(&pPresentParms, sizeof(pPresentParms));
  187.   pPresentParms.Windowed = TRUE;
  188.   pPresentParms.BackBufferFormat = D3DFMT_UNKNOWN;
  189.   pPresentParms.SwapEffect = D3DSWAPEFFECT_DISCARD;
  190.   if (FAILED(pD3d9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GetDesktopWindow(), D3DCREATE_SOFTWARE_VERTEXPROCESSING, &pPresentParms, &pD3DDevice)))
  191.   {
  192.     MessageBox(NULL, L"[ERROR] CreateDevice Failed", L"Fatal Error", MB_ICONERROR | MB_ICONSTOP);
  193.     return;
  194.   }
  195.   DWORD * dwTable = (DWORD*)pD3DDevice;
  196.   dwTable = (DWORD*)dwTable[0];
  197.   PresentRetAddr = dwTable[17] + 5;
  198.   DetourCreate((PBYTE)dwTable[17], (PBYTE)&Present_Detour, 5);

  199. }
  200. void  WINAPI Start()
  201. {
  202.   
  203.   //
  204.   DWORD hD3D, hCriticalSection;
  205.   do
  206.   {
  207.     hD3D = (DWORD)GetModuleHandle(L"d3d9.dll");
  208.     Sleep(100);
  209.   } while (!hD3D);
  210.   hCriticalSection = FindPattern((DWORD)GetModuleHandle(L"d3d9.dll"), 0xffffff, (PBYTE)"\x74\x07\x00\xFF\x15\x00\x00\x00\x00\x8D\x00\x00", "xx?xx????x??")+5;
  211.   hCriticalSection =*(DWORD*)hCriticalSection;
  212.   if (!hCriticalSection)
  213.   {
  214.     MessageBox(NULL, L"Error Code (0)", L"Error", MB_ICONERROR);
  215.     exit(1);
  216.   }

  217.   //if (!hReset)
  218.   //  hReset = FindPattern((DWORD)GetModuleHandle(L"d3d9.dll"), 0xffffff, (PBYTE)"\xFF\x15\x00\x00\x00\x00\x3B\x43\x20\x74\x1B\x8B\x46\x18\x85\xC0\x74\x07\x56", "xx????xxxxxxxxxxxxx");// Win XP
  219.   //if (!hReset)
  220.     hReset = FindPattern((DWORD)GetModuleHandle(L"d3d9.dll"), 0xffffff, (PBYTE)"\x57\xFF\x15\x00\x00\x00\x00\x8B\x45\x0C\x33\xF6\x39\x70\x20", "xxx????xxxxxxxx")+7;// Vista - Win7
  221.   if (!hReset)
  222.     hReset = FindPattern((DWORD)GetModuleHandle(L"d3d9.dll"), 0xffffff, (PBYTE)"\x33\xC9\x39\x4F\x20\x75\x79\x8D\x44\x24\x38\x89\x44\x24\x1C\x32\xC0\x8B\xDE", "xxxxxxxxxxxxxxxxxxx");// Win 8.0
  223.   if (!hReset)
  224.     hReset = FindPattern((DWORD)GetModuleHandle(L"d3d9.dll"), 0xffffff, (PBYTE)"\x8B\xCE\xE8\x00\x00\x00\x00\x8B\x4E\x0C\x48\xF7\xD8", "xxx????xxxxxx");// Win 8.1
  225.   if (!hReset)
  226.   {
  227.     MessageBox(NULL, L"Error Code (1)", L"Error", MB_ICONERROR);
  228.     exit(1);
  229.   }
  230. //  MessageBox(0, L"This", 0, 0);
  231.   //return;
  232.   //if (!hEndScene)
  233.     //hEndScene = FindPattern((DWORD)GetModuleHandle(L"d3d9.dll"), 0xffffff, (PBYTE)"\x57\xFF\x15\x00\x00\x00\x00\xF6\x46\x00\x00\x89\x5D\xFC\x75\x0E\x8B\x86\x00\x00\x00\x00\xA8\x01\xC6\x45\x00\x00\x75\x24", "xxx????xx??xxxxxxx????xxxx??xx")+7; // Win XP
  234.   //if (!hEndScene)
  235.     hEndScene = FindPattern((DWORD)GetModuleHandle(L"d3d9.dll"), 0xffffff, (PBYTE)"\x57\xFF\x15\x00\x00\x00\x00\xE9\x00\x00\x00\x00\x39\x5F\x18\x74\x07\x57\xFF\x15\x00\x00\x00\x00\xB8\x00\x00\x00\x00\x8B\x4D\xF4\x64\x89\x0D\x00\x00\x00\x00\x59\x5F\x5E\x5B\x8B\xE5\x5D\xC2\x04\x00\x68\xAD\x06\x00\x00", "xxx????x????xxxxxxxx????x????xxxxxx????xxxxxxxxxxxxx??")+7; // Vista Win7
  236.   if (!hEndScene)
  237.     hEndScene = FindPattern((DWORD)GetModuleHandle(L"d3d9.dll"), 0xffffff, (PBYTE)"\x33\xC0\xE8\x00\x00\x00\x00\xC2\x04\x00\x8B\xDF\xEB\x8E\x53\xFF\x15\x00\x00\x00\x00\xEB\x90", "xxx????xxxxxxxxxx????xx")+21;// Win8 8.0 + 8.1               
  238.   if (!hEndScene)
  239.   {
  240.     MessageBox(NULL, L"Error Code (2)", L"Error", MB_ICONERROR);
  241.     exit(1);
  242.   }

  243.   //if (!hDrawIndexPrimtive)
  244.     //hDrawIndexPrimtive = FindPattern((DWORD)GetModuleHandle(L"d3d9.dll"), 0xffffff, (PBYTE)"\x53\xFF\x15\x00\x00\x00\x00\xF6\x46\x00\x00\x89\x7D\xFC\x74\x24\x39\x7B\x18\x74\x07\x53\xFF\x15\x00\x00\x00\x00\xB8\x00\x00\x00\x00\x8B\x4D\xF4\x64\x89\x0D\x00\x00\x00\x00\x5F\x5E\x5B\x8B\xE5\x5D\xC2\x1C\x00", "xxx????xx??xxxxxxxxxxxxx????x????xxxxxx????xxxxxxxxx")+7;// Win XP
  245.   //if (!hDrawIndexPrimtive)
  246.     hDrawIndexPrimtive = FindPattern((DWORD)GetModuleHandle(L"d3d9.dll"), 0xffffff, (PBYTE)"\x56\xFF\x15\x00\x00\x00\x00\xE9\x00\x00\x00\x00\x39\x5E\x18\x74\x07\x56\xFF\x15\x00\x00\x00\x00\xB8\x00\x00\x00\x00\x8B\x4D\xF4\x64\x89\x0D\x00\x00\x00\x00\x59\x5F\x5E\x5B\x8B\xE5\x5D\xC2\x1C\x00\x39\x9E\x00\x00\x00\x00", "xxx????x????xxxxxxxx????x????xxxxxx????xxxxxxxxxxxx????")+7;// Vista - Win7
  247.   if (!hDrawIndexPrimtive)
  248.     hDrawIndexPrimtive = FindPattern((DWORD)GetModuleHandle(L"d3d9.dll"), 0xffffff, (PBYTE)"\xE9\x00\x00\x00\x00\x00\xFF\x00\x00\x00\x00\x00\xE9\x00\x00\x00\x00\xC7\x45\x00\x00\x00\x00\x00\x8D\x4D\x00\xE8\x00\x00\x00\x00\xB8\x00\x00\x00\x00\xE9\x00\x00\x00\x00\x83\xBA\x00\x00\x00\x00\x00\x74\x00", "x?????x?????x????xx?????xx?x????x????x????xx?????x?")+12; // Win8 8.0 + 8.1
  249.   if (!hDrawIndexPrimtive)
  250.   {
  251.     MessageBox(NULL, L"Error Code (3)", L"Error", MB_ICONERROR);
  252.     exit(1);
  253.   }

  254.   if (hReset && hEndScene && hDrawIndexPrimtive)
  255.   {
  256.     DWORD dwBack;
  257.     VirtualProtect((void*)(hCriticalSection), 4, PAGE_EXECUTE_READWRITE, &dwBack);
  258.     pEnterCriticalSection = (EnterCriticalSection_t)*(DWORD*)(hCriticalSection);
  259.     *(DWORD*)(hCriticalSection) = (DWORD)nEnterCriticalSection;
  260.     VirtualProtect((void*)(hCriticalSection), 4, dwBack, &dwBack);
  261.     InitDevice();
  262.     return ;
  263.   }
  264.   
  265.   return ;
  266. }
  267. BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
  268. {
  269.   if (dwReason == DLL_PROCESS_ATTACH)
  270.   {
  271.     CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Start, NULL, NULL, NULL);
  272.   }
  273.   return TRUE;
  274. }
复制代码
原创公布了 hook方法,但没使用方法, 主流射击游戏通用,此代码仅供学习研究,游戏公司尽早修复漏洞
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